I've been messing around with D and GTK to create a 4X game engine from scratch. So, if the art direction isn't to your taste, I've never said I was an artist...
Status:
- Random map generation code completed (continents modelled using an Ising model, with some random scenery thrown in on top)
- Fastest map movement algorithm implemented (modified A*)
- Tile/City improvements in place
- AI is a work in progress
- Build options/research tree/unit selections in place but full trees not completed
- Gameplay needs to be balanced